brutustheindifferent
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 49 | – | -0.1 sd vs Premier 20,000-24,999 | 62 | 35 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 49 | – | -0.1 sd vs Premier 20,000-24,999 | 66 | 27 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.60 | 1.16 | 75th percentilePremier 20,000-24,999 averages 1.80 | 2.28 | 0.83 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.95 | 0.87 | 56th percentilePremier 20,000-24,999 averages 0.83 | 1.75 | 0.22 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.7s | 2.4s | 59th percentilePremier 20,000-24,999 averages 1.9s | 3.7s | 0.6s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.26 | 0.55 | 73rd percentilePremier 20,000-24,999 averages 0.18 | 0.00 | 0.64 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 11.54 | 9.06 | 60th percentilePremier 20,000-24,999 averages 30.00 | 39.33 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 11.3% | – | no average to compare with yet | 37.5% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 3 | 0 | |
| Utility thrownGrenades thrown over the match. | 32 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 8 | – | no average to compare with yet | 22 | 0 | |
| Teammates flashedTeammate blinds over the match. | 3 | – | no average to compare with yet | 0 | 14 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 22.1s | – | no average to compare with yet | 49.8s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 90 | – | no average to compare with yet | 330 | 0 | |
| HE team damageTotal HE damage to teammates. | 7 | – | no average to compare with yet | 0 | 41 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 1.40 | – | no average to compare with yet | 0.00 | 13.67 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 12 | – | no average to compare with yet | 78 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 9 | – | no average to compare with yet | 3 | 17 | |
| Unused utility per deathGrenades still held per death. | 0.70 | – | no average to compare with yet | 0.23 | 1.25 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.