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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.87 s | 2.34 s | +0.7 sd | 5.12 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.58 | 0.48 | +0.7 sd | 1.38 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.46 | 0.39 | -0.4 sd | 0.00 | 1.50 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 14.8% | 4.2% | +3.4 sd | 57.1% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 6.9 | 5.5 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 13.6 | 7.0 | +2.4 sd | 51.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.2 | 0.6 | -1.0 sd | 0.0 | 13.0 | |
| Utility on deathValue of the grenades still held at death. | $470 | $222 | -2.0 sd | $169 | $850 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.2 sd | 0.13 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.07 | 1.06 | +0.0 sd | 2.11 | 0.58 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.