−5.09Leetify Rating: the round-win probability moved per round, in percentage points, over the last 30 matches. 0 is an even contribution.
last 7 matches
1 – 6
14% win rate · 8 matches
The mark is 0, an even contribution.
FormMirage 12–12Overpass 6–13Train 3–13Nuke 9–7Dust II 6–13Mirage 3–13Inferno 1–6Cache 0–13
CT sideLeetify Rating over the rounds played on CT.−3.31
T sideLeetify Rating over the rounds played on T.−6.68
K/DKills over deaths.
0.52
ADRDamage per round, capped at what each victim had left.
57.8
Headshot killsShare of kills that were headshots.
38.3%
AccuracyHits over every bullet fired, shotguns, knives and grenades aside.
13.4%
Ratings0 to 100
AimLeetify's Aim rating from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time.
12
MedianThe median of Leetify players, marked on the meter.76
Positioning
Work on this nextwhat each one pays
Stat
Now
Target
Pays
Counter-strafingRifle shots at a spotted enemy fired below 34% of the weapon's running speed.Aim
49.0%
82.8%
+19.2aim
Spotted accuracyHits over shots fired while an enemy was in sight.Aim
22.8%
37.4%
+16.0aim
Flash blind
Impactlast 7 matches
ADRDamage per round, capped at what each victim had left.57.882.4
K/DKills over deaths.0.521.07
Headshot killsShare of kills that were headshots.38.3%47.9%
Maps
Map
Matches
W–L
Win rate
Rating
K/D
ADR
Mirage
2
0–1
0%
−7.41
0.44
46.9
Cache
1
0–1
0%
−8.35
0.25
34.5
Dust II
1
0–1
Recent matches
Match
Rank
Score
K / D / A
ADR
HS%
Rating
Status
When
CachePremier
?
L0–13
3 / 12 / 1
34
33%
−8.35
Fetching demo
8h ago
InfernoPremier
?
L1–6
1 / 6 / 1
31
0%
−6.16
Fetching demo
9d ago
MiragePremier
?
L3–13
9 / 15 / 2
57
22%
−7.14
Fetching demo
9d ago
Dust IIPremier
?
L6–13
13 / 15 / 6
75
31%
−0.07
Too old
37d ago
NukePremier
?
W9–7
17 / 7 / 0
109
35%
–
Too old
37d ago
TrainPremier
?
L3–13
13 / 15 / 9
119
54%
−0.04
Too old
60d ago
OverpassPremier
?
L6–13
1 / 7 / 0
14
100%
−9.65
Too old
217d ago
MiragePremier
?
T12–12
7 / 21 / 3
36
43%
−7.67
Too old
230d ago
Select a match for the scoreboard and every stat. Rating is Leetify Rating, from Leetify's own line or our demo analysis.
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Vanity name
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steamcommunity.no/profiles/7656119…/
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Leetify's Positioning rating from trades and opening duels.
26
MedianThe median of Leetify players, marked on the meter.59
UtilityLeetify's Utility rating from flashes, HE damage, utility thrown and unused utility. Leetify reads a few figures it does not publish, so this can sit a few points off.
5
MedianThe median of Leetify players, marked on the meter.53
Leetify Rating history
Mar 1, 2026 to Oct 17, 2026
Peak -0.04 · Lowest -9.65
Per flash that blinded an enemy, the longest blind it caused.
Utility
0.66 s
2.83 s
+11.7utility
Reaction timeMedian time from an enemy becoming visible to the first damage on them, capped at one second.Aim
703 ms
540 ms
+10.0aim
Utility per roundGrenades of every kind thrown per round.Utility
0.13
1.70
+8.5utility
Trade chances per roundTeammate deaths per round the player was close enough to trade.Positioning
0.19
0.32
+8.0positioning
The target is what the better 30% of Leetify players reach. Each figure is what that one stat is worth on its Leetify rating with everything else held where it is, so the order is the order to practise in.
Rounds survived
Share of rounds the player was still alive at the end of.
Trade killsShare of attempted trades that killed the killer within four seconds.25.4%46.1%
Traded deathsShare of deaths a teammate tried to trade that were traded within four seconds.28.3%51.1%
T opening duels wonShare of opening duels won on T. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count.34.3%41.8%
CT opening duels wonShare of opening duels won on CT. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count.42.2%47.9%