Shahz
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 1.62 s | 2.48 s | -1.7 sd | 5.09 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.50 | 0.51 | -0.0 sd | 2.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.57 | 0.39 | -1.3 sd | 0.00 | 2.50 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 13.6% | 4.8% | +4.0 sd | 100.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 4.1 | 6.6 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 5.5 | 8.1 | -1.1 sd | 26.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.5 | +0.1 sd | 0.0 | 9.0 | |
| Utility on deathValue of the grenades still held at death. | $197 | $268 | +0.7 sd | $0 | $720 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.2 sd | 0.10 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.55 | 1.20 | -1.3 sd | 1.55 | 0.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.