Parabellum
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.32 s | 2.67 s | -1.0 sd | 5.24 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.55 | 0.57 | -0.2 sd | 2.00 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.24 | 0.38 | +1.2 sd | 0.00 | 1.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 12.7% | 6.2% | +2.1 sd | 100.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 5.6 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 7.9 | 8.6 | -0.3 sd | 25.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.4 | -0.3 sd | 0.0 | 3.5 | |
| Unused utility on deathValue of the grenades still held at death. | $317 | $273 | -0.5 sd | $138 | $600 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.1 sd | 0.06 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.99 | 1.45 | -1.0 sd | 1.47 | 0.60 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.