1337
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.06 s | 2.34 s | -0.4 sd | 5.20 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.55 | 0.48 | +0.5 sd | 2.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.63 | 0.39 | -1.5 sd | 0.00 | 3.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 5.6% | 4.2% | +0.4 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 6.2 | 5.5 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 5.9 | 7.0 | -0.4 sd | 23.8 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.8 | 0.6 | -2.1 sd | 0.0 | 20.5 | |
| Utility on deathValue of the grenades still held at death. | $195 | $222 | +0.2 sd | $33 | $475 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.3 sd | 0.11 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.66 | 1.06 | -0.8 sd | 1.61 | 0.11 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.