Sil1
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1 analysed
50% win rate · 2 matches
The mark is 1.00, an even match.
At Premier 10,000-14,99951
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Utility per roundGrenades thrown per round, all four kinds.Utility | 0.67 | 1.49 | 23rd → 70th percentile | +24utility |
| Teammates flashed per flash |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Dust II | 1 | 1–0 | 100% | 0.68 | 0.57 | 55.2 |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
Dust IIPremier | ? | W13–8 | 8 / 14 / 3 | 55 | 0% | 0.68 | – | Analysed | 4d ago |
| UnknownFACEIT | L– | – | – | – | – | – | Add demo | 826d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 10,000-14,99950
At Premier 10,000-14,99934
Needs two analysed matches
| 3.00 |
| 0.30 |
| 1st → 70th percentile |
| +22utility |
| Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving.Aim | 56.3% | 87.1% | 1st → 70th percentile | +15aim |
| Headshot accuracyShare of hits that landed on the head.Aim | 8.3% | 22.1% | 17th → 70th percentile | +8aim |
| Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Positioning | 66.7% | 96.5% | 32nd → 70th percentile | +4positioning |
| Trade kill successShare of teammate deaths the player could avenge that they did, within five seconds.Positioning | 7.7% | 10.3% | 54th → 70th percentile | +3positioning |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.