Noir
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.40 s | 2.55 s | -0.3 sd | 5.15 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.71 | 0.54 | +1.4 sd | 3.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.50 | 0.37 | -1.0 sd | 0.00 | 2.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 5.3% | 5.2% | +0.0 sd | 33.3% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 4.0 | 7.1 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 8.9 | 8.4 | +0.2 sd | 59.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.5 | -0.2 sd | 0.0 | 12.7 | |
| Utility on deathValue of the grenades still held at death. | $135 | $278 | +1.5 sd | $0 | $543 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.1 sd | 0.15 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.75 | 1.30 | -1.1 sd | 2.31 | 0.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 851 Premier 10,000-14,999 players. A figure under the median is a gap, not a verdict.