JTCNW
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.71 s | 2.34 s | +0.5 sd | 4.16 s | 1.44 s | |
| Enemies per flash |
| 0.52 |
| 0.48 |
+0.2 sd |
| 1.00 |
| 0.11 |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.50 | 0.39 | -0.7 sd | 0.00 | 1.75 |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 6.2% | 4.2% | +0.6 sd | 27.3% | 0.0% |
| Flashes per matchFlashbangs thrown per match. | 8.8 | 5.5 | neither direction is better | – | – |
| HE damageDamage to enemies per HE grenade. | 10.7 | 7.0 | +1.3 sd | 55.0 | 0.0 |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.8 | 0.6 | -0.2 sd | 0.0 | 8.7 |
| Utility on deathValue of the grenades still held at death. | $355 | $222 | -1.1 sd | $143 | $700 |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.5 sd | 0.20 | 0.00 |
| Utility per roundGrenades of every kind thrown per round. | 1.42 | 1.06 | +0.7 sd | 2.21 | 0.93 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.