Je Suis Ton Amie
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Steam: France3-year-old accountCreated Sep 4, 2023Price data via
Skinport.
| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 46 | – | -0.3 sd vs Premier 5,000-9,999 | 50 | 43 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 67 | – | +1.4 sd vs Premier 5,000-9,999 | 70 | 63 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.90 | 1.16 | 87th percentilePremier 5,000-9,999 averages 1.20 | 2.04 | 1.75 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.80 | 0.88 | 44th percentilePremier 5,000-9,999 averages 0.62 | 1.13 | 0.60 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.1s | 2.4s | 35th percentilePremier 5,000-9,999 averages 1.6s | 2.6s | 1.3s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.56 | 0.57 | 51st percentilePremier 5,000-9,999 averages 0.27 | 0.40 | 0.67 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 11.23 | 8.88 | 60th percentilePremier 5,000-9,999 averages 21.00 | 13.80 | 9.33 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 46 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 8 | – | no average to compare with yet | 17 | 2 | |
| Teammates flashedTeammate blinds over the match. | 5 | – | no average to compare with yet | 2 | 6 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 17.8s | – | no average to compare with yet | 40.3s | 5.2s | |
| HEs thrownHE grenades thrown over the match. | 14 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 156 | – | no average to compare with yet | 207 | 112 | |
| HE team damageTotal HE damage to teammates. | 5 | – | no average to compare with yet | 0 | 14 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.36 | – | no average to compare with yet | 0.00 | 1.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 1 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 17 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 17 | – | no average to compare with yet | 14 | 22 | |
| Unused utility per deathGrenades still held per death. | 1.16 | – | no average to compare with yet | 0.64 | 1.45 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.