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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 48 | – | -0.2 sd vs Premier 10,000-14,999 | 55 | 39 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 57 | – | +0.6 sd vs Premier 10,000-14,999 | 87 | 27 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.83 | 1.17 | 84th percentilePremier 10,000-14,999 averages 1.40 | 3.15 | 0.46 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.20 | 0.88 | 73rd percentilePremier 10,000-14,999 averages 0.69 | 1.75 | 0.64 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.5s | 2.5s | 50th percentilePremier 10,000-14,999 averages 1.7s | 2.9s | 1.7s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.64 | 0.55 | 43rd percentilePremier 10,000-14,999 averages 0.24 | 0.13 | 1.28 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 11.62 | 9.08 | 60th percentilePremier 10,000-14,999 averages 24.00 | 23.78 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 6.2% | – | no average to compare with yet | 20.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 2 | 0 | |
| Utility thrownGrenades thrown over the match. | 35 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 14 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 17 | – | no average to compare with yet | 36 | 0 | |
| Teammates flashedTeammate blinds over the match. | 9 | – | no average to compare with yet | 0 | 23 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 42.3s | – | no average to compare with yet | 101.1s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 124 | – | no average to compare with yet | 314 | 0 | |
| HE team damageTotal HE damage to teammates. | 4 | – | no average to compare with yet | 0 | 43 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.49 | – | no average to compare with yet | 0.00 | 5.38 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 1 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 2 | – | no average to compare with yet | 25 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 10 | – | no average to compare with yet | 0 | 21 | |
| Unused utility per deathGrenades still held per death. | 0.77 | – | no average to compare with yet | 0.00 | 1.50 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Niger3-year-old accountCreated Sep 16, 2023