Mostly consistent with rank3 outlier factorsHigh confidence · 1626 matches
Mechanics
92
Account
100
Friends
10
Consistency
100
Utility65 of 100 · rated by csdetect
30th–70th percentileMedian
Stat
Average
Against the median
Last 15 matches
Best
Worst
Flash blind durationPer flash that blinded an enemy, the longest blind it caused. Band median: 2.67 s.
2.91 s
+0.6 sd
4.96 s
0.00 s
Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. Band median: 0.57.
0.69
+1.1 sd
1.46
0.17
Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. Band median: 0.38.
0.29
+0.8 sd
0.06
0.67
Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. Band median: 6.2%.
5.3%
−0.3 sd
30.8%
0.0%
Flashes per matchFlashbangs thrown per match. Band median: 8.4.
14.8
–
–
–
Damage to enemies per HEDamage to enemies per HE grenade. Band median: 8.6.
11.5
+1.2 sd
36.2
0.0
HE team damageDamage to teammates, the thrower included, per HE grenade. Band median: 0.4.
0.1
+1.0 sd
0.0
0.6
Unused utility on deathValue of the grenades still held at death. Band median: $273.
$222
+0.6 sd
$75
$586
Flash assists per roundKills on an enemy the player had flashed, per round. Band median: 0.01.
0.01
−0.1 sd
0.07
0.00
Utility per roundGrenades of every kind thrown per round. Band median: 1.45.
1.72
+0.5 sd
2.43
0.25
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.