b.4kt
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1 analysed
100% win rate · 1 matches
The mark is 1.00, an even match.
At Premier 10,000-14,99950
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Utility per roundGrenades thrown per round, all four kinds.Utility | 0.94 | 1.51 | 37th → 70th percentile | +16utility |
| Opening success |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Dust II | 1 | 1–0 | 100% | 1.05 | 0.77 | 87.3 |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
Dust IIPremier | ? | W13–4 | 10 / 13 / 9 | 87 | 40% | 1.05 | – | Analysed | 13d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 10,000-14,99948
At Premier 10,000-14,99949
Needs two analysed matches
| 33.3% |
| 64.5% |
| 31st → 70th percentile |
| +8positioning |
| First bullet accuracyHit rate of the first bullet of each burst. Taps and the opening shot of a spray.Aim | 17.5% | 29.4% | 28th → 70th percentile | +7aim |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Aim | 626 ms | 483 ms | 51st → 70th percentile | +5aim |
| Headshot accuracyShare of hits that landed on the head.Aim | 17.5% | 22.6% | 50th → 70th percentile | +4aim |
| Blind time per enemyHow long each flashed enemy stayed blind, on average.Utility | 2.6s | 2.9s | 55th → 70th percentile | +2utility |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.