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sk1zo
Legitimacy 94 of 100: No significant anomalies
Rating+1.90LEETIFY−0.20 vs prev 30
K/D1.24LEETIFY−0.04 vs prev 30
ADR85.7LEETIFY−3.5 vs prev 30
Headshot kills50.6%LEETIFY+7.0 vs prev 30
Accuracy22.0%LEETIFY+0.8 vs prev 30
Clutch impact+18.5LEETIFY
Opening impact+2.2LEETIFY
Ratings vs 15,000-19,999
last 30 · LEETIFY
AimAim: Leetify's figure, or csdetect's from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition where Leetify publishes none.0–100+1.3 / 30d
PositioningPositioning: Leetify's figure, or csdetect's from trades and opening duels on Leetify's published definition where Leetify publishes none.0–100– / 30d
UtilityUtility: Leetify's figure, or csdetect's from flashes, HE damage, utility thrown and unused utility on Leetify's published definition where Leetify publishes none.0–100+2.6 / 30d
Utility per roundGrenades of every kind thrown per round. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+14.7 Utility
0.521.71
Damage to enemies per HEDamage to enemies per HE grenade. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+8.2 Utility
1.110.1
Crosshair placementHow far the crosshair travelled from seeing an enemy to the first hit on them. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+7.7 Aim
12.2°8.6°
LEETIFY
Multi-kills
last 30 · rounds · LEETIFY
872K
273K
44K
35K
Personal records
last 76 · LEETIFY
Most killsNuke · Oct 24, 202631
Best ratingMirage · May 31, 2026+18.36
Highest ADRNuke · Oct 24, 2026152.8
Longest win streakPremier · ended Oct 27, 2026 · last 14 listed3