啊八点波音
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 43 | – | -0.6 sd vs Premier 10,000-14,999 | 50 | 37 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 42 | – | -0.7 sd vs Premier 10,000-14,999 | 49 | 32 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.06 | 1.15 | 45th percentilePremier 10,000-14,999 averages 1.40 | 1.35 | 0.67 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.49 | 0.87 | 24th percentilePremier 10,000-14,999 averages 0.69 | 0.85 | 0.22 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.6s | 2.4s | 55th percentilePremier 10,000-14,999 averages 1.7s | 3.9s | 1.0s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.50 | 0.55 | 54th percentilePremier 10,000-14,999 averages 0.24 | 0.14 | 1.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 6.75 | 9.07 | 41st percentilePremier 10,000-14,999 averages 24.00 | 27.00 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 1.5% | – | no average to compare with yet | 7.7% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 19 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 5 | – | no average to compare with yet | 11 | 2 | |
| Teammates flashedTeammate blinds over the match. | 5 | – | no average to compare with yet | 1 | 7 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 13.4s | – | no average to compare with yet | 33.5s | 2.0s | |
| HEs thrownHE grenades thrown over the match. | 1 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 5 | – | no average to compare with yet | 27 | 0 | |
| HE team damageTotal HE damage to teammates. | 1 | – | no average to compare with yet | 0 | 3 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.25 | – | no average to compare with yet | 0.00 | 1.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 7 | – | no average to compare with yet | 32 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 15 | – | no average to compare with yet | 10 | 19 | |
| Unused utility per deathGrenades still held per death. | 1.24 | – | no average to compare with yet | 0.56 | 1.78 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.