VXXI1skins.army
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 70 | – | +1.7 sd vs Premier 10,000-14,999 | 70 | 70 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 16 | – | -2.8 sd vs Premier 10,000-14,999 | 16 | 16 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.00 | 1.15 | 4th percentilePremier 10,000-14,999 averages 1.40 | 0.00 | 0.00 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | – | 0.87 | no average to compare with yet | – | – | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | – | 2.4s | no average to compare with yet | – | – | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | – | 0.55 | no average to compare with yet | – | – | |
| HE damage per HEDamage to enemies per HE grenade thrown. | – | 9.07 | no average to compare with yet | – | – | |
| Flash kill rateShare of flashbangs that led to a kill. | – | – | no average to compare with yet | – | – | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 0 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 0 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 0 | – | no average to compare with yet | 0 | 0 | |
| Teammates flashedTeammate blinds over the match. | 0 | – | no average to compare with yet | 0 | 0 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 0.0s | – | no average to compare with yet | 0.0s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 0 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | – | – | no average to compare with yet | – | – | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 0 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 0 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 1 | – | no average to compare with yet | 1 | 1 | |
| Unused utility per deathGrenades still held per death. | 0.08 | – | no average to compare with yet | 0.08 | 0.08 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Poland3-year-old accountCreated Feb 18, 2024