zigmit
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 47 | – | -0.3 sd vs Premier 10,000-14,999 | 53 | 40 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 62 | – | +1.0 sd vs Premier 10,000-14,999 | 62 | 62 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.90 | 1.15 | 87th percentilePremier 10,000-14,999 averages 1.40 | 1.92 | 1.88 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.88 | 0.87 | 51st percentilePremier 10,000-14,999 averages 0.69 | 1.14 | 0.63 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.3s | 2.4s | 42nd percentilePremier 10,000-14,999 averages 1.7s | 3.3s | 1.2s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.72 | 0.55 | 36th percentilePremier 10,000-14,999 averages 0.24 | 0.57 | 0.88 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 10.74 | 9.09 | 56th percentilePremier 10,000-14,999 averages 24.00 | 20.88 | 0.60 | |
| Flash kill rateShare of flashbangs that led to a kill. | 7.1% | – | no average to compare with yet | 14.3% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 28 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 8 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 7 | – | no average to compare with yet | 8 | 5 | |
| Teammates flashedTeammate blinds over the match. | 6 | – | no average to compare with yet | 4 | 7 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 16.3s | – | no average to compare with yet | 26.8s | 5.9s | |
| HEs thrownHE grenades thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 85 | – | no average to compare with yet | 167 | 3 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 47 | – | no average to compare with yet | 92 | 1 | |
| Smokes thrownSmoke grenades thrown over the match. | 8 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 7 | – | no average to compare with yet | 5 | 8 | |
| Unused utility per deathGrenades still held per death. | 0.76 | – | no average to compare with yet | 0.63 | 0.89 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Slovenia2-year-old accountCreated Mar 30, 2024