MSKT_Мercury
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.97 s | 2.34 s | +0.9 sd | 4.04 s | 2.14 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.57 | 0.48 | +0.6 sd | 1.15 | 0.13 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.36 | 0.39 | +0.2 sd | 0.00 | 1.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 4.4% | 4.2% | +0.1 sd | 19.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 16.9 | 5.5 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 5.6 | 7.0 | -0.5 sd | 48.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.0 | 0.6 | -0.7 sd | 0.0 | 12.7 | |
| Unused utility on deathValue of the grenades still held at death. | $118 | $222 | +0.8 sd | $0 | $231 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +3.5 sd | 0.21 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.55 | 1.06 | +0.9 sd | 2.25 | 0.67 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.