Mik /VW BORA peek\
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 41 | – | -0.8 sd vs Premier 15,000-19,999 | 55 | 29 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 32 | – | -1.5 sd vs Premier 15,000-19,999 | 55 | 16 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.84 | 1.16 | 32nd percentilePremier 15,000-19,999 averages 1.60 | 1.79 | 0.15 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.65 | 0.87 | 34th percentilePremier 15,000-19,999 averages 0.76 | 1.40 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.1s | 2.4s | 34th percentilePremier 15,000-19,999 averages 1.8s | 3.2s | 0.7s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.69 | 0.55 | 38th percentilePremier 15,000-19,999 averages 0.21 | 0.00 | 1.50 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 6.54 | 9.06 | 40th percentilePremier 15,000-19,999 averages 27.00 | 22.00 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 5.4% | – | no average to compare with yet | 22.2% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 2 | 0 | |
| Utility thrownGrenades thrown over the match. | 17 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 5 | – | no average to compare with yet | 14 | 0 | |
| Teammates flashedTeammate blinds over the match. | 5 | – | no average to compare with yet | 0 | 11 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 10.8s | – | no average to compare with yet | 33.4s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 22 | – | no average to compare with yet | 110 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 8 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.07 | – | no average to compare with yet | 0.00 | 0.80 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 5 | – | no average to compare with yet | 53 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 14 | – | no average to compare with yet | 1 | 32 | |
| Unused utility per deathGrenades still held per death. | 0.92 | – | no average to compare with yet | 0.12 | 1.79 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Lithuania22-month-old accountCreated Nov 23, 2024