fider
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.72 s | 2.67 s | +2.8 sd | 4.17 s | 3.07 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 1.27 | 0.57 | +5.9 sd | 1.57 | 0.83 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.49 | 0.38 | -1.0 sd | 0.17 | 0.71 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 23.6% | 6.2% | +5.6 sd | 28.6% | 16.7% | |
| Flashes per matchFlashbangs thrown per match. | 6.6 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 0.0 | 8.6 | -3.5 sd | 0.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.0 | 0.4 | -1.6 sd | 0.0 | 2.4 | |
| Utility on deathValue of the grenades still held at death. | $113 | $273 | +1.8 sd | $83 | $133 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.05 | 0.01 | +3.8 sd | 0.06 | 0.04 | |
| Utility per roundGrenades of every kind thrown per round. | 1.02 | 1.45 | -0.9 sd | 1.35 | 0.79 |
Every figure is computed the way Leetify computes it, over the last 2 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.