Zed
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 45 | – | -0.4 sd vs Premier 15,000-19,999 | 55 | 37 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 50 | – | +0.0 sd vs Premier 15,000-19,999 | 60 | 34 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.55 | 1.14 | 73rd percentilePremier 15,000-19,999 averages 1.60 | 2.03 | 0.95 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.86 | 0.87 | 49th percentilePremier 15,000-19,999 averages 0.76 | 1.78 | 0.25 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.2s | 2.4s | 41st percentilePremier 15,000-19,999 averages 1.8s | 3.3s | 0.7s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.39 | 0.55 | 63rd percentilePremier 15,000-19,999 averages 0.21 | 0.09 | 0.78 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 5.60 | 9.10 | 37th percentilePremier 15,000-19,999 averages 27.00 | 11.75 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 2.2% | – | no average to compare with yet | 12.5% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 30 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 7 | – | no average to compare with yet | 16 | 1 | |
| Teammates flashedTeammate blinds over the match. | 3 | – | no average to compare with yet | 1 | 7 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 15.0s | – | no average to compare with yet | 26.8s | 0.7s | |
| HEs thrownHE grenades thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 52 | – | no average to compare with yet | 147 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 4 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.02 | – | no average to compare with yet | 0.00 | 0.18 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 11 | – | no average to compare with yet | 50 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 14 | – | no average to compare with yet | 1 | 23 | |
| Unused utility per deathGrenades still held per death. | 0.82 | – | no average to compare with yet | 0.11 | 1.38 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Lebanon21-month-old accountCreated Dec 22, 2024