QZ
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 49 | – | -0.1 sd vs Premier 10,000-14,999 | 49 | 49 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 42 | – |
Price data via
Skinport.
-0.7 sd vs Premier 10,000-14,999 |
| 42 |
| 42 |
| Utility per roundGrenades thrown per round, all four kinds. | 1.08 | 1.16 | 45th percentilePremier 10,000-14,999 averages 1.40 | 1.08 | 1.08 |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.80 | 0.87 | 45th percentilePremier 10,000-14,999 averages 0.69 | 0.80 | 0.80 |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.5s | 2.4s | 51st percentilePremier 10,000-14,999 averages 1.7s | 2.5s | 2.5s |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.20 | 0.55 | 77th percentilePremier 10,000-14,999 averages 0.24 | 0.20 | 0.20 |
| HE damage per HEDamage to enemies per HE grenade thrown. | 8.91 | 9.08 | 49th percentilePremier 10,000-14,999 averages 24.00 | 8.91 | 8.91 |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 |
| Utility thrownGrenades thrown over the match. | 26 | – | no average to compare with yet | – | – |
| Flashes thrownFlashbangs thrown over the match. | 5 | – | no average to compare with yet | – | – |
| Enemies flashedEnemy blinds over the match. | 4 | – | no average to compare with yet | 4 | 4 |
| Teammates flashedTeammate blinds over the match. | 1 | – | no average to compare with yet | 1 | 1 |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 9.9s | – | no average to compare with yet | 9.9s | 9.9s |
| HEs thrownHE grenades thrown over the match. | 11 | – | no average to compare with yet | – | – |
| HE damageTotal HE damage to enemies. | 98 | – | no average to compare with yet | 98 | 98 |
| HE team damageTotal HE damage to teammates. | 14 | – | no average to compare with yet | 14 | 14 |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 1.27 | – | no average to compare with yet | 1.27 | 1.27 |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 6 | – | no average to compare with yet | – | – |
| Molotov damageTotal fire damage to enemies. | 32 | – | no average to compare with yet | 32 | 32 |
| Smokes thrownSmoke grenades thrown over the match. | 4 | – | no average to compare with yet | – | – |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 11 | – | no average to compare with yet | 11 | 11 |
| Unused utility per deathGrenades still held per death. | 0.65 | – | no average to compare with yet | 0.65 | 0.65 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.