levi9
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 45 | – | -0.5 sd vs Premier 5,000-9,999 | 54 | 34 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 47 | – | -0.2 sd vs Premier 5,000-9,999 | 81 | 19 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.13 | 1.15 | 48th percentilePremier 5,000-9,999 averages 1.20 | 2.69 | 0.13 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.62 | 0.87 | 32nd percentilePremier 5,000-9,999 averages 0.62 | 1.20 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.3s | 2.4s | 43rd percentilePremier 5,000-9,999 averages 1.6s | 3.4s | 0.8s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.67 | 0.55 | 40th percentilePremier 5,000-9,999 averages 0.27 | 0.00 | 1.30 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 2.10 | 9.08 | 25th percentilePremier 5,000-9,999 averages 21.00 | 23.00 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 2.2% | – | no average to compare with yet | 11.1% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 2 | 0 | |
| Utility thrownGrenades thrown over the match. | 23 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 8 | – | no average to compare with yet | 25 | 0 | |
| Teammates flashedTeammate blinds over the match. | 9 | – | no average to compare with yet | 0 | 20 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 21.0s | – | no average to compare with yet | 76.4s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 1 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 2 | – | no average to compare with yet | 23 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 15 | – | no average to compare with yet | 140 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 8 | – | no average to compare with yet | 2 | 16 | |
| Unused utility per deathGrenades still held per death. | 0.65 | – | no average to compare with yet | 0.16 | 1.33 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Mongolia20-month-old accountCreated Jan 23, 2025