MandRraketa
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 42 | – | -0.7 sd vs Premier 15,000-19,999 | 69 | 19 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 26 | – | -2.0 sd vs Premier 15,000-19,999 | 39 | 12 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.56 | 1.16 | 18th percentilePremier 15,000-19,999 averages 1.60 | 1.00 | 0.00 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.73 | 0.88 | 39th percentilePremier 15,000-19,999 averages 0.76 | 1.50 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 1.4s | 2.5s | 13th percentilePremier 15,000-19,999 averages 1.8s | 3.5s | 0.6s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.34 | 0.55 | 67th percentilePremier 15,000-19,999 averages 0.21 | 0.00 | 1.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 17.94 | 9.05 | 81st percentilePremier 15,000-19,999 averages 27.00 | 35.83 | 2.57 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 2 | – | no average to compare with yet | 6 | 0 | |
| Teammates flashedTeammate blinds over the match. | 1 | – | no average to compare with yet | 0 | 2 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 3.4s | – | no average to compare with yet | 20.9s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 102 | – | no average to compare with yet | 244 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 12 | – | no average to compare with yet | 33 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 24 | – | no average to compare with yet | 0 | 36 | |
| Unused utility per deathGrenades still held per death. | 1.77 | – | no average to compare with yet | 0.00 | 3.00 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.