⭕⃤ DrMogelBaum™
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 48 | – | -0.2 sd vs Premier 15,000-19,999 | 53 | 44 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 63 | – | +1.1 sd vs Premier 15,000-19,999 | 79 | 51 | |
| Utility per roundGrenades thrown per round, all four kinds. | 2.15 | 1.15 | 93rd percentilePremier 15,000-19,999 averages 1.60 | 2.81 | 1.65 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.88 | 0.87 | 50th percentilePremier 15,000-19,999 averages 0.76 | 1.40 | 0.17 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.7s | 2.4s | 61st percentilePremier 15,000-19,999 averages 1.8s | 4.7s | 2.0s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.23 | 0.55 | 75th percentilePremier 15,000-19,999 averages 0.21 | 0.00 | 0.55 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 8.31 | 9.12 | 47th percentilePremier 15,000-19,999 averages 27.00 | 22.00 | 0.38 | |
| Flash kill rateShare of flashbangs that led to a kill. | 2.4% | – | no average to compare with yet | 14.3% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 2 | 0 | |
| Utility thrownGrenades thrown over the match. | 36 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 11 | – | no average to compare with yet | 21 | 1 | |
| Teammates flashedTeammate blinds over the match. | 3 | – | no average to compare with yet | 0 | 6 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 26.0s | – | no average to compare with yet | 56.8s | 4.7s | |
| HEs thrownHE grenades thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 95 | – | no average to compare with yet | 308 | 3 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 13 | – | no average to compare with yet | 38 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 8 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 7 | – | no average to compare with yet | 0 | 14 | |
| Unused utility per deathGrenades still held per death. | 0.58 | – | no average to compare with yet | 0.00 | 0.93 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Germany18-month-old accountCreated Mar 22, 2025