M★彡MXM 彡★X
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Accuracy (spotted)Accuracy counting only shots fired with an enemy in view. Shots into smoke, at nothing, or while only a teammate had the angle are left out. | 0.0% | 26.5% | 1st percentilePremier 20,000-24,999 averages 38.0% | 0.0% | 0.0% | |
| Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared. | 1.5° | 6.4° | 92nd percentilePremier 20,000-24,999 averages 4.0° | 1.5° | 1.5° | |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out. | 273 ms | 627 ms | 91st percentilePremier 20,000-24,999 averages 650 ms | 273 ms | 273 ms | |
| Headshot accuracyShare of hits that landed on the head. | 84.0% | 17.1% | 99th percentilePremier 20,000-24,999 averages 30.0% | 84.0% | 84.0% | |
| First bullet accuracyHit rate of the first bullet of each burst. Taps and the opening shot of a spray. | 49.0% | 23.2% | 99th percentilePremier 20,000-24,999 averages 46.0% | 49.0% | 49.0% | |
| Spray accuracyHit rate across every bullet of a burst of three or more, counting only the bursts fired with an enemy in view. | – | 27.3% | no average to compare with yet | – | – | |
| Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving. | – | 81.4% | no average to compare with yet | – | – | |
| AccuracyBullets that hit an enemy, over every bullet fired. | 43.9% | – | no average to compare with yet | 43.9% | 43.9% | |
| Headshot killsShare of kills that were headshots. | 95.5% | – | no average to compare with yet | 95.5% | 95.5% | |
| Time to killMedian time from an enemy first becoming visible to killing them. | 266 ms | – | no average to compare with yet | 266 ms | 266 ms | |
| Wasted magazineShare of bullets fired while no enemy was visible. | 98.2% | – | no average to compare with yet | 98.2% | 98.2% | |
| Shots firedBullets fired over the match. | 57 | – | no average to compare with yet | – | – | |
| HitsBullets that hit an enemy. | 25 | – | no average to compare with yet | 25 | 25 | |
| SightingsTimes an enemy first came into view in front of the player. The denominator for the timing stats. | 10 | – | no average to compare with yet | – | – |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Romania17-month-old accountCreated Apr 15, 2025