HunK_-
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1 analysed
100% win rate · 1 matches
The mark is 1.00, an even match.
At Premier 25,000+38
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Enemies flashed per flashEnemies blinded by each flashbang, on average.Utility | 0.50 | 1.15 | 24th → 70th percentile | +7utility |
| Trade kill success |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Ancient | 1 | 1–0 | 100% | 1.42 | 1.10 | 127.3 |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
AncientPremier | W16–13 | 22 / 20 / 10 | 127 | 36% | 1.42 | – | Analysed | 3d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 25,000+44
At Premier 25,000+40
Needs two analysed matches
| 4.5% |
| 10.3% |
| 33rd → 70th percentile |
| +7positioning |
| Accuracy (spotted)Accuracy counting only shots fired with an enemy in view. Shots into smoke, at nothing, or while only a teammate had the angle are left out.Aim | 24.1% | 30.7% | 38th → 70th percentile | +5aim |
| Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Positioning | 66.7% | 96.5% | 32nd → 70th percentile | +4positioning |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Aim | 650 ms | 489 ms | 47th → 70th percentile | +3aim |
| HE damage per HEDamage to enemies per HE grenade thrown.Utility | 8.62 | 14.45 | 48th → 70th percentile | +3utility |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.
Steam: Chad23-year-old accountCreated Oct 17, 2003