jmw
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.10 s | 2.73 s | +1.2 sd | 5.25 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.61 | 0.58 | +0.3 sd | 1.40 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.46 | 0.37 | -0.9 sd | 0.00 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 14.5% | 6.8% | +2.6 sd | 100.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.7 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 9.7 | 9.1 | +0.3 sd | 46.8 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 2.0 | 0.4 | -5.0 sd | 0.0 | 78.0 | |
| Utility on deathValue of the grenades still held at death. | $268 | $273 | +0.1 sd | $0 | $800 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.4 sd | 0.13 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.15 | 1.55 | +1.3 sd | 3.16 | 0.50 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.