marGus
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.03 s | 2.77 s | +0.9 sd | 4.53 s | 0.74 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.67 | 0.60 | +0.7 sd | 1.67 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.55 | 0.38 | -1.8 sd | 0.00 | 1.28 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 10.6% | 7.5% | +1.0 sd | 42.9% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 10.6 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 9.0 | 9.0 | -0.0 sd | 25.5 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.4 | +0.4 sd | 0.0 | 3.0 | |
| Utility on deathValue of the grenades still held at death. | $305 | $274 | -0.4 sd | $80 | $758 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.04 | 0.02 | +2.0 sd | 0.21 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.52 | 1.57 | -0.1 sd | 2.32 | 0.56 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.