tidal
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 41 | – | -0.8 sd vs Premier 15,000-19,999 | 50 | 29 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 35 | – | -1.2 sd vs Premier 15,000-19,999 | 46 | 26 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.00 | 1.15 | 41st percentilePremier 15,000-19,999 averages 1.60 | 1.44 | 0.61 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.71 | 0.87 | 38th percentilePremier 15,000-19,999 averages 0.76 | 1.14 | 0.25 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 3.0s | 2.4s | 74th percentilePremier 15,000-19,999 averages 1.8s | 4.3s | 2.4s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.81 | 0.55 | 29th percentilePremier 15,000-19,999 averages 0.21 | 0.50 | 1.38 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 6.17 | 9.07 | 39th percentilePremier 15,000-19,999 averages 27.00 | 16.25 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 6.3% | – | no average to compare with yet | 25.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 20 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 4 | – | no average to compare with yet | 8 | 1 | |
| Teammates flashedTeammate blinds over the match. | 5 | – | no average to compare with yet | 1 | 11 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 12.2s | – | no average to compare with yet | 19.1s | 2.5s | |
| HEs thrownHE grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 38 | – | no average to compare with yet | 86 | 0 | |
| HE team damageTotal HE damage to teammates. | 3 | – | no average to compare with yet | 0 | 18 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.43 | – | no average to compare with yet | 0.00 | 2.57 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 13 | – | no average to compare with yet | 48 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 17 | – | no average to compare with yet | 8 | 26 | |
| Unused utility per deathGrenades still held per death. | 1.46 | – | no average to compare with yet | 1.00 | 2.40 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Australia14-year-old accountCreated Jun 15, 2012