Andre
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.28 s | 2.73 s | -1.5 sd | 3.54 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.56 | 0.58 | -0.2 sd | 1.29 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.35 | 0.37 | +0.2 sd | 0.00 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 2.3% | 6.8% | -1.5 sd | 16.7% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 8.6 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 9.5 | 9.1 | +0.2 sd | 23.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.4 | +0.7 sd | 0.0 | 3.6 | |
| Utility on deathValue of the grenades still held at death. | $318 | $273 | -0.5 sd | $71 | $900 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.5 sd | 0.06 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.64 | 1.55 | +0.2 sd | 2.57 | 0.20 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.