hinariyuki
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 45 | – | -0.4 sd vs Premier 10,000-14,999 | 61 | 28 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 58 | – | +0.7 sd vs Premier 10,000-14,999 | 86 | 19 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.83 | 1.15 | 85th percentilePremier 10,000-14,999 averages 1.40 | 2.90 | 0.13 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.61 | 0.87 | 31st percentilePremier 10,000-14,999 averages 0.69 | 1.20 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.0s | 2.4s | 33rd percentilePremier 10,000-14,999 averages 1.7s | 4.4s | 0.5s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.44 | 0.55 | 59th percentilePremier 10,000-14,999 averages 0.24 | 0.00 | 1.25 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 11.12 | 9.09 | 58th percentilePremier 10,000-14,999 averages 24.00 | 55.00 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 4.7% | – | no average to compare with yet | 33.3% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 3 | 0 | |
| Utility thrownGrenades thrown over the match. | 35 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 7 | – | no average to compare with yet | 19 | 0 | |
| Teammates flashedTeammate blinds over the match. | 5 | – | no average to compare with yet | 0 | 11 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 15.8s | – | no average to compare with yet | 62.6s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 108 | – | no average to compare with yet | 391 | 0 | |
| HE team damageTotal HE damage to teammates. | 1 | – | no average to compare with yet | 0 | 7 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.06 | – | no average to compare with yet | 0.00 | 0.70 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 17 | – | no average to compare with yet | 149 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 8 | – | no average to compare with yet | 2 | 18 | |
| Unused utility per deathGrenades still held per death. | 0.73 | – | no average to compare with yet | 0.17 | 1.71 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Japan9-year-old accountCreated Sep 19, 2017