d1fence
Loading public stats and inventory
Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 1.18 s | 2.48 s | -2.5 sd | 4.44 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.43 | 0.51 | -0.6 sd | 1.33 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.33 | 0.39 | +0.4 sd | 0.00 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 6.1% | 4.8% | +0.6 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 1.4 | 6.6 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 10.4 | 8.1 | +1.0 sd | 49.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.5 | -0.1 sd | 0.0 | 22.0 | |
| Utility on deathValue of the grenades still held at death. | $173 | $268 | +0.9 sd | $0 | $411 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.3 sd | 0.05 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.56 | 1.20 | -1.3 sd | 1.44 | 0.17 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.