KawaiiGoonGremlin
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Accuracy (spotted)Accuracy counting only shots fired with an enemy in view. Shots into smoke, at nothing, or while only a teammate had the angle are left out. | 28.7% | 26.5% | 61st percentilePremier 15,000-19,999 averages 35.0% | 40.6% | 15.6% | |
| Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared. | 5.9° | 6.4° | 56th percentilePremier 15,000-19,999 averages 4.5° | 1.4° | 9.9° | |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out. | 668 ms | 627 ms | 44th percentilePremier 15,000-19,999 averages 690 ms | 369 ms | 1,240 ms | |
| Headshot accuracyShare of hits that landed on the head. | 19.1% | 17.2% | 58th percentilePremier 15,000-19,999 averages 27.0% | 36.7% | 5.9% | |
| First bullet accuracyHit rate of the first bullet of each burst. Taps and the opening shot of a spray. | 19.5% | 23.2% | 35th percentilePremier 15,000-19,999 averages 42.0% | 28.4% | 8.8% | |
| Spray accuracyHit rate across every bullet of a burst of three or more, counting only the bursts fired with an enemy in view. | 32.0% | 27.3% | 71st percentilePremier 15,000-19,999 averages 25.0% | 54.5% | 16.0% | |
| Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving. | 88.2% | 81.5% | 73rd percentilePremier 15,000-19,999 averages 64.0% | 93.6% | 82.6% | |
| AccuracyBullets that hit an enemy, over every bullet fired. | 19.2% | – | no average to compare with yet | 25.1% | 13.0% | |
| Headshot killsShare of kills that were headshots. | 50.1% | – | no average to compare with yet | 80.0% | 27.8% | |
| Time to killMedian time from an enemy first becoming visible to killing them. | 612 ms | – | no average to compare with yet | 234 ms | 1,539 ms | |
| Wasted magazineShare of bullets fired while no enemy was visible. | 63.2% | – | no average to compare with yet | 50.7% | 83.1% | |
| Shots firedBullets fired over the match. | 268 | – | no average to compare with yet | – | – | |
| HitsBullets that hit an enemy. | 52 | – | no average to compare with yet | 107 | 15 | |
| SightingsTimes an enemy first came into view in front of the player. The denominator for the timing stats. | 30 | – | no average to compare with yet | – | – |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: United States8-year-old accountCreated Jun 5, 2018