KawaiiGoonGremlin
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 48 | – | -0.2 sd vs Premier 15,000-19,999 | 80 | 25 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 26 | – | -2.0 sd vs Premier 15,000-19,999 | 49 | 12 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.56 | 1.17 | 18th percentilePremier 15,000-19,999 averages 1.60 | 1.55 | 0.00 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.20 | 0.88 | 73rd percentilePremier 15,000-19,999 averages 0.76 | 3.00 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 1.9s | 2.5s | 25th percentilePremier 15,000-19,999 averages 1.8s | 3.5s | 0.4s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.38 | 0.55 | 64th percentilePremier 15,000-19,999 averages 0.21 | 0.00 | 1.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 9.16 | 9.08 | 50th percentilePremier 15,000-19,999 averages 27.00 | 24.75 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 16.7% | – | no average to compare with yet | 100.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 2 | – | no average to compare with yet | 4 | 0 | |
| Teammates flashedTeammate blinds over the match. | 0 | – | no average to compare with yet | 0 | 1 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 3.8s | – | no average to compare with yet | 14.2s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 24 | – | no average to compare with yet | 99 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 10 | – | no average to compare with yet | 72 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 18 | – | no average to compare with yet | 6 | 38 | |
| Unused utility per deathGrenades still held per death. | 1.05 | – | no average to compare with yet | 0.43 | 1.73 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: United States8-year-old accountCreated Jun 5, 2018