HIGH CORTISOL MODE
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 45 | – | -0.4 sd vs Premier 10,000-14,999 | 53 | 34 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 50 | – | +0.0 sd vs Premier 10,000-14,999 | 63 | 38 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.43 | 1.16 | 66th percentilePremier 10,000-14,999 averages 1.40 | 1.95 | 0.91 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.93 | 0.88 | 54th percentilePremier 10,000-14,999 averages 0.69 | 1.45 | 0.50 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.7s | 2.4s | 62nd percentilePremier 10,000-14,999 averages 1.7s | 4.6s | 1.7s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.91 | 0.57 | 25th percentilePremier 10,000-14,999 averages 0.24 | 0.25 | 2.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 10.83 | 8.88 | 58th percentilePremier 10,000-14,999 averages 24.00 | 23.75 | 0.75 | |
| Flash kill rateShare of flashbangs that led to a kill. | 5.8% | – | no average to compare with yet | 28.6% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 2 | 0 | |
| Utility thrownGrenades thrown over the match. | 28 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 6 | – | no average to compare with yet | 16 | 0 | |
| Teammates flashedTeammate blinds over the match. | 5 | – | no average to compare with yet | 0 | 11 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 16.4s | – | no average to compare with yet | 42.1s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 77 | – | no average to compare with yet | 190 | 3 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 5 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.03 | – | no average to compare with yet | 0.00 | 0.42 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 26 | – | no average to compare with yet | 73 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 14 | – | no average to compare with yet | 7 | 27 | |
| Unused utility per deathGrenades still held per death. | 1.14 | – | no average to compare with yet | 0.50 | 1.80 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Angola8-year-old accountCreated Jul 1, 2018