EG01ST
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.00 s | 2.48 s | +1.0 sd | 4.65 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.57 | 0.51 | +0.6 sd | 2.29 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.43 | 0.39 | -0.3 sd | 0.00 | 1.33 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 5.5% | 4.8% | +0.3 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 10.2 | 6.6 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.1 | 8.1 | -0.4 sd | 26.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.5 | 0.5 | -2.3 sd | 0.0 | 20.2 | |
| Utility on deathValue of the grenades still held at death. | $283 | $268 | -0.1 sd | $32 | $476 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -0.7 sd | 0.06 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.30 | 1.20 | +0.2 sd | 1.91 | 0.40 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.