FNC baoma
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21 analysed
60% win rate · 80 matches
The mark is 1.00, an even match.
At Premier 15,000-19,99952
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Utility per roundGrenades thrown per round, all four kinds.Utility | 0.72 | 1.49 | 26th → 70th percentile | +41utility |
| Opening success |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Mirage | 19 | 9–10 | 47% | 0.83 | 0.87 | 80.8 |
Anubis | 13 | 10–3 | 77% | 1.48 | 1.17 | 99.0 |
Ancient | 9 | 6–3 | 67% |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
InfernoPremier | W9–2 | 8 / 4 / 0 | 71 | 75% | 7.80Leetify | – | Fetching demo | 9h ago | |
CacheFACEIT | W13–5 | 13 / 12 / 3 | 75 | 31% | 0.72K/R | – | Add demo | 1d ago | |
MiragePremier | W13–4 | 13 / 9 / 1 | 89 | 54% | 1.29 | +0.05 | Analysed | 1d ago | |
AnubisFACEIT | W13–3 | 20 / 6 / 1 | 110 | 50% | 1.25K/R | – | Add demo | 1d ago | |
AncientFACEIT | L11–13 | 12 / 19 / 4 | 47 | 58% | 0.50K/R | – | Add demo | 1d ago | |
AnubisFACEIT | L16–19 | 21 / 29 / 7 | 75 | 52% | 0.60K/R | – | Add demo | 2d ago | |
InfernoFACEIT | W13–8 | 15 / 16 / 2 | 78 | 53% | 0.71K/R | – | Add demo | 2d ago | |
NukePremier | L14–16 | 22 / 24 / 6 | 98 | 45% | 1.14 | -0.11 | Analysed | 2d ago | |
NukePremier | L9–13 | 16 / 18 / 3 | 101 | 50% | 1.19 | -0.02 | Analysed | 2d ago | |
NukePremier | W13–9 | 13 / 18 / 7 | 89 | 62% | 0.95 | -0.28 | Analysed | 2d ago | |
AncientPremier | W13–8 | 26 / 14 / 6 | 160 | 38% | 1.91 | +0.81 | Analysed | 2d ago | |
AnubisPremier | W13–8 | 18 / 14 / 4 | 102 | 61% | 1.31 | +0.21 | Analysed | 5d ago | |
CachePremier | W13–9 | 17 / 17 / 6 | 104 | 41% | 1.14 | +0.04 | Analysed | 8d ago | |
MiragePremier | L5–13 | 8 / 18 / 4 | 86 | 75% | 0.61 | -0.54 | Analysed | 9d ago | |
Dust IIPremier | W13–9 | 14 / 16 / 3 | 75 | 43% | 1.01 | -0.11 | Analysed | 9d ago | |
AnubisPremier | W13–8 | 26 / 12 / 7 | 155 | 27% | 1.98 | +0.94 | Analysed | 9d ago | |
MiragePremier | W16–14 | 23 / 25 / 7 | 105 | 61% | 1.13 | +0.09 | Analysed | 9d ago | |
AncientPremier | L7–13 | 19 / 16 / 4 | 122 | 32% | 1.30 | +0.30 | Analysed | 9d ago | |
MiragePremier | L9–13 | 10 / 17 / 4 | 71 | 70% | 0.69 | -0.36 | Analysed | 10d ago | |
CachePremier | W13–7 | 13 / 13 / 5 | 95 | 54% | 1.22 | +0.20 | Analysed | 10d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 15,000-19,99938
At Premier 15,000-19,99934
| 38.4% |
| 64.7% |
| 37th → 70th percentile |
| +32positioning |
| Trade kill successShare of teammate deaths the player could avenge that they did, within five seconds.Positioning | 6.0% | 10.3% | 43rd → 70th percentile | +26positioning |
| Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Positioning | 71.8% | 96.5% | 39th → 70th percentile | +15positioning |
| Enemies flashed per flashEnemies blinded by each flashbang, on average.Utility | 0.53 | 1.15 | 26th → 70th percentile | +11utility |
| Traded death successShare of the player own deaths a teammate avenged within five seconds. Reads on positioning: dying where a teammate can answer.Positioning | 21.4% | 26.0% | 57th → 70th percentile | +10positioning |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.
| 1.34 |
| 1.14 |
| 100.8 |
Dust II | 8 | 5–3 | 63% | 1.01 | 0.84 | 73.0 |
Cache | 5 | 5–0 | 100% | 1.16 | 1.06 | 93.9 |
Nuke | 5 | 1–4 | 20% | 1.09 | 0.92 | 95.4 |
Inferno | 4 | 3–1 | 75% | – | 0.94 | 71.6 |
Overpass | 1 | 1–0 | 100% | – | 1.23 | 115.2 |