cirujita skins
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1 analysed
100% win rate · 1 matches
The mark is 1.00, an even match.
At Premier under 5,00058
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| First bullet accuracyHit rate of the first bullet of each burst. Taps and the opening shot of a spray.Aim | 16.9% | 28.3% | 26th → 70th percentile | +5aim |
| Accuracy (spotted) |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Inferno | 1 | 1–0 | 100% | 1.31 | 0.89 | 106.1 |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
InfernoPremier | W13–9 | 17 / 19 / 9 | 106 | 53% | 1.31 | – | Analysed | 10d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier under 5,00058
At Premier under 5,00062
Needs two analysed matches
| 25.2% |
| 30.7% |
| 43rd → 70th percentile |
| +4aim |
| Headshot accuracyShare of hits that landed on the head.Aim | 15.5% | 22.1% | 43rd → 70th percentile | +4aim |
| Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Positioning | 71.4% | 96.6% | 38th → 70th percentile | +3positioning |
| Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared.Aim | 6.2° | 4.6° | 52nd → 70th percentile | +3aim |
| Blind time per enemyHow long each flashed enemy stayed blind, on average.Utility | 2.3s | 2.9s | 43rd → 70th percentile | +2utility |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.