cirujita skins
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Accuracy (spotted)Accuracy counting only shots fired with an enemy in view. Shots into smoke, at nothing, or while only a teammate had the angle are left out. | 25.2% | 26.5% | 44th percentilePremier under 5,000 averages 26.0% | 25.2% | 25.2% | |
| Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared. | 6.2° | 6.4° | 52nd percentilePremier under 5,000 averages 6.0° | 6.2° | 6.2° | |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out. | 535 ms | 626 ms | 63rd percentilePremier under 5,000 averages 850 ms | 535 ms | 535 ms | |
| Headshot accuracyShare of hits that landed on the head. | 15.5% | 17.1% | 43rd percentilePremier under 5,000 averages 18.0% | 15.5% | 15.5% | |
| First bullet accuracyHit rate of the first bullet of each burst. Taps and the opening shot of a spray. | 16.9% | 23.2% | 26th percentilePremier under 5,000 averages 30.0% | 16.9% | 16.9% | |
| Spray accuracyHit rate across every bullet of a burst of three or more, counting only the bursts fired with an enemy in view. | 26.1% | 27.3% | 45th percentilePremier under 5,000 averages 16.0% | 26.1% | 26.1% | |
| Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving. | 84.1% | 81.4% | 60th percentilePremier under 5,000 averages 45.0% | 84.1% | 84.1% | |
| AccuracyBullets that hit an enemy, over every bullet fired. | 19.4% | – | no average to compare with yet | 19.4% | 19.4% | |
| Headshot killsShare of kills that were headshots. | 52.9% | – | no average to compare with yet | 52.9% | 52.9% | |
| Time to killMedian time from an enemy first becoming visible to killing them. | 664 ms | – | no average to compare with yet | 664 ms | 664 ms | |
| Wasted magazineShare of bullets fired while no enemy was visible. | 46.0% | – | no average to compare with yet | 46.0% | 46.0% | |
| Shots firedBullets fired over the match. | 433 | – | no average to compare with yet | – | – | |
| HitsBullets that hit an enemy. | 84 | – | no average to compare with yet | 84 | 84 | |
| SightingsTimes an enemy first came into view in front of the player. The denominator for the timing stats. | 28 | – | no average to compare with yet | – | – |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.