cirujita skins
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 58 | – | +0.7 sd vs Premier under 5,000 | 58 | 58 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 69 | – | +1.6 sd vs Premier under 5,000 | 69 | 69 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.77 | 1.15 | 83rd percentilePremier under 5,000 averages 1.00 | 1.77 | 1.77 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.22 | 0.87 | 75th percentilePremier under 5,000 averages 0.55 | 1.22 | 1.22 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.3s | 2.4s | 44th percentilePremier under 5,000 averages 1.5s | 2.3s | 2.3s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.28 | 0.55 | 72nd percentilePremier under 5,000 averages 0.30 | 0.28 | 0.28 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 10.33 | 9.09 | 55th percentilePremier under 5,000 averages 18.00 | 10.33 | 10.33 | |
| Flash kill rateShare of flashbangs that led to a kill. | 11.1% | – | no average to compare with yet | 11.1% | 11.1% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 2 | – | no average to compare with yet | 2 | 2 | |
| Utility thrownGrenades thrown over the match. | 39 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 18 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 22 | – | no average to compare with yet | 22 | 22 | |
| Teammates flashedTeammate blinds over the match. | 5 | – | no average to compare with yet | 5 | 5 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 50.6s | – | no average to compare with yet | 50.6s | 50.6s | |
| HEs thrownHE grenades thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 93 | – | no average to compare with yet | 93 | 93 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 1 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 14 | – | no average to compare with yet | 14 | 14 | |
| Unused utility per deathGrenades still held per death. | 0.74 | – | no average to compare with yet | 0.74 | 0.74 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.